Apr 26, 2014 at 12:25 PM
Track racing - Endurance, Sprint for Nat'l and Int'l competition, for local racing, it's all mixed variants of some of those races. I'll do my best.
Sprint races - Match Sprint, Team Sprint, Kilo, Keirin.
Simply, for the Team Sprint and Kilo, the races are timed from a standing start. Kilo is best time wins.
Team sprint - three for men, two for women. The number of laps from a standing start equals the number of riders. It is timed and the time of the last rider is the time given to the team. The first rider rides a lap and then pulls off, the next rider does the same and then the third rider finishes things off.
Match sprint - first riders will do a 200m TT to be seeded according to speed (low time over 200m). The Flying 200m is done over two to three laps (3 at 250m and 333m tracks, 2 at Kissena) witth the final 200m timed. Once times are set, heats will take place of two to three riders to eventually match up the two going for the win. The matches are 2-3 laps and first across the line wins.
Keirin - usually 6, but can be 8 riders are lined up on the track and a motor pacer will come by them down low on the track as a start gun goes off. The riders are pushed by their holders and then then grab the wheel of the motor which will steadily increase speed for a set number of laps and then pull off. Usually, there are 1.5 to 2 laps left at that point. It is then up to the riders to make it to the line first.
Endurance - Mass start races.
the main endurance races are Scratch and Points.
Scratch race - a set distance or number of laps. First to win, wins. That simple.
Points race - a set distance or laps with certain numbered laps (e.g., every 10 to receive points). On those designated laps, points are awarded - typically 5,3,2,1. Sometimes the final sprint will have double points. Most points wins! If you lap the field, you either gain 20 points or are up a lap and your points don't matter because you are up a lap. The 20 point bonus is the new rule, the up a lap is the old rule.
Madison - points race with a teammate. I can explicate more, but that's the simplest explanation.
Omnium - kilo, pursuit, scratch race, flying 200mTT, points race and an elimination race. More points are scored as you go further away from 1st. Thus 1st=1. 2nd=2, etc... Lowest points in the end wins.
Local Racing Variations
Keeping the basic races in mind - sprint and endurance, the local races are easier to understand:
Elimination, miss and out, devil take the hindmost - all of these are the same, just different name. Mass start, each lap, the last rider to cross the finish line is pulled from the race. It is that riders rear wheel that determines if they are pulled. Really difficult race at the higher levels - either ride tempo at the front, steadily increasing your speed from the middle of the back stretch through the finish and ease off until you repeat that again and again, or you race from the rear and accelerate time and again to pop someone from the rear. Either way, I hate these. I've done them where our neutral laps are over 35mph. Just brutal.
Chariot Race - sprint event where a number of riders are held on the line, start signal given and it's a one lap race - just sprint or slot in and try to sprint at the end of the lap.
Tempo - points race - typically, each lap is worth 2-1 points for 1st and 2nd. Accumulate enough points over the set number of laps and you win. Sometimes the last sprint is worth more points.
Win and Out - 10 lap race. Win with 7 to go - take first, retire from the race, hence "out". Finish second in that sprint = nothing. 4 laps to go - win that and take 2nd place.Win the final lap - take 3rd. After that, 4th, 5th, etc...
Snowball - a points race where each lap is worth one more point than the prior. 1st lap = one point, second = two points, etc... Tactically - go on an early break and scoop up points, or try to snag points later?
Point a Lap - just like it sounds...
I think that takes care of all the races except for pursuit and team pursuit.